After johns feedback he was looking for a possibility of another church, at the current time there is some difficulty trying to add another database in to extend the current one. the easiest and worst possible way which are doing currently is adding them in manually row by row as well as having some team members adding in the id to the objects and renaming them in unity
Tuesday, 10 June 2014
Posted by Ricky
Posted on 06:09
with No comments
After johns feedback he was looking for a possibility of another church, at the current time there is some difficulty trying to add another database in to extend the current one. the easiest and worst possible way which are doing currently is adding them in manually row by row as well as having some team members adding in the id to the objects and renaming them in unity
Posted by Ricky
Posted on 04:38
with No comments
This week i discussed with Stephen on advice in getting data from multiple Tables with the single primary key, the issue here is that the primary key only identifies a particular row and is unique, so contacting another table could cause issues. With some tedious work i managed to collect data from multiple tables with the help of Stephen of course as knowing how sql or database works is something brand new to me.
Another thing John asked for was a campaign slider which you could slide and it would display a period in which it was built. I originally contacted Stephen on how it should be done where he explained having multiple arrays and two sliders showing campaigns between two periods which is similar to the script David had worked on with a slider filter. Though with the time constraint it was difficult to understand how the script fully worked! I worked on my own solution on created a slider which only goes up by intergers rather than float which meant its segmented. from then on it would check if the current value is what and display the correct campaign, the issue here now is that it will keep updating because the current value is still true. I then worked on adding a way around it which tells it to stop loading if the current value is the same as the previous value.
Another issue was the current value is reset once the campaign is loaded, but with some slight help from Maki we change it so it hid the campaigns rather than loading a new level!
Posted by Ricky
Posted on 04:16
with No comments
This week i could not attend this studio session due to a funeral i had to attend, this was planned 2 weeks prior and i had to go overseas for a few days which caused a clash with this studio. This was also the week that John had come in for our second review and i had not know until a week prior so i could not change the times at all. I had completed as much work as i could for the small presentation to John and had passed the work to my team members with an explanation of how it was set up and how it worked.
I can not put up the death certificate here as it is a public domain, but if you would like proof please contact me on wikinexus@gmail.com
I can not put up the death certificate here as it is a public domain, but if you would like proof please contact me on wikinexus@gmail.com
Posted by Ricky
Posted on 04:08
with No comments
Also this week i looked at redesigning and trying a new way of navigating when using the game. previously what Maki had done was have a crosshair in the middle of the screen and you would move your screen and have the cross hair aimed at something to select objects in the scene. I felt that it was a bit uncomfortable to use, almost like moving your head to select something, so what i implemented what the ability to only moving the screen when you hold down right click, and then you use your mouse cursor to select objects rather than the cross hair previously.
Monday, 9 June 2014
Posted by Ricky
Posted on 03:56
with 1 comment
Aerial rope way - Shaun, Paul, Rochelle, Eugelyn, Elah & Reina
The topic covered was quite detailed, but the slides itself seemed a bit heavy on content and may have been a bit distractive. I think they could have went over a bit on their experiences as a group itself.
From personal experience with my group i think decisions over tasks over what each member does causes the most conflicts, more so if one member isnt producing particularly quality work, one way i personally deal with it is try and help them do a few things to rework it and let them continue on and doing it better which may go into 'difference goals and experiences' conflict types.
Ben, Daming & Molly
The presentation felt more like reading a book to me than it was trying to present something to me. The slides did have a readable amount of content which doesnt draw away from the presenter but i felt it could have been planned better. It seemed i grasped more information from the slides than the presentation itself, although they summed the topic much better than the previous group.
The topic covered was quite detailed, but the slides itself seemed a bit heavy on content and may have been a bit distractive. I think they could have went over a bit on their experiences as a group itself.
From personal experience with my group i think decisions over tasks over what each member does causes the most conflicts, more so if one member isnt producing particularly quality work, one way i personally deal with it is try and help them do a few things to rework it and let them continue on and doing it better which may go into 'difference goals and experiences' conflict types.
Ben, Daming & Molly
The presentation felt more like reading a book to me than it was trying to present something to me. The slides did have a readable amount of content which doesnt draw away from the presenter but i felt it could have been planned better. It seemed i grasped more information from the slides than the presentation itself, although they summed the topic much better than the previous group.
Tuesday, 13 May 2014
Posted by Ricky
Posted on 06:46
with No comments
This week, i re-did the sidebar and integrated button features on it that allow the screen to be re sized be proportionate to any size, this is also done with the buttons so that they remain next to each other.
To explain a bit more about the 'correct id'. previously the pop up feature meant that the script had to be applied to all objects, this proved to be very tedious and inefficient. What ive recreated is the sidebar would only pop up if a response from the database is correct.
A small note also, i redesigned the navigational feature we previously had with the cross hair that Maki created/. the issue with that was, you could not select the buttons on the side bar without moving your screen which meant that it was a flaw and felt clunky and it is not part of our user experience that we are trying to achieve. What ive done is redone the script so that the screen would only 'move' if the right mouse button is held down, so you now have the ability to navigate both ways.
Sucessfully getting a response from the server now, i am getting the data sorted inside the side bar, with formatting which would take to sort out as well as filtering this data which would be my next few steps.
Monday, 5 May 2014
Posted by Ricky
Posted on 09:18
with No comments
Following the review from John and the Tutors during week 8 there has been some discussion from where we are headed. Our plan now is to create a link between the database and object in its most basic form, currently we are still having difficulties with this. I am able to connect to the database and create a link to the id provided, but there seems to be an error when collecting information from
Due to the halt with this issue, i have been working on creating possible level changes which allow you to see sections and also the campaign periods real time and dynamically. although one of the issues when working with this is having the ability to link back to the database if the object was cut. the reason for this issue is the time needed to reassign all the objects its correct id(in order to section the building, everything is exploded so everything could be cut, therefor the id is lost).
Image illustrates the issue when subtracting multiple objects and having to reassign all of them an individual id. This is also taking into account when passing on the work to others and the difficulty required when they reproduce the same qualities but different churches.
From this period on, i have been trying to make an addition to the script which saves the players position when the churches element changes. Until we find a solution to getting a data response from the database.
Highlighted in blue is what i mentioned before with the issue when getting a response from the database.
Due to the halt with this issue, i have been working on creating possible level changes which allow you to see sections and also the campaign periods real time and dynamically. although one of the issues when working with this is having the ability to link back to the database if the object was cut. the reason for this issue is the time needed to reassign all the objects its correct id(in order to section the building, everything is exploded so everything could be cut, therefor the id is lost).
Image illustrates the issue when subtracting multiple objects and having to reassign all of them an individual id. This is also taking into account when passing on the work to others and the difficulty required when they reproduce the same qualities but different churches.
From this period on, i have been trying to make an addition to the script which saves the players position when the churches element changes. Until we find a solution to getting a data response from the database.
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